A list of the currently supported environments and the specific attributes of that environment.

Available Environments

Each environment that is provided by the SWARM Developer System has a unique set of attributes and capabilities. Since each environment represents a different set of unique attributes, we break down the supported environment actions by the environment type.

On this page, you will find a summary of each currently supported environment, along with a YouTube video that shows you a quick overview of each environment.

Supported Environments

Below are our current environments, with detailed information about which features are supported for each environment:

SWARM Home

Description
A set of 3 regular, American-style homes with full Lumen and Nanite support built-in. Each level of the home is a different layout and style of house, ensuring you have a diverse set of options for each level. Level switching is done automatically based upon the settings file that you build.

Supported Features

  • Door Control
  • Light Control
  • Furniture Randomization

For more information on specific attributes, please visit Environment Control

Video Examples

Furniture Randomization Example

Door and Light Control Example

Blocks

Description
The original development environment from the legacy AirSim repository. This environment has been upgraded to UE5 and serves as a great environment for testing out simple concepts.

Supported Features

  • None

For more information on specific attributes, please visit Environment Control

Video Examples

Example Demonstration

Mountain Village

Description
A mountainous village landscape with dense, lush foliage. Great environment for testing remote locations and advanced systems that must operate in vegetation. This environment takes advantage of the new Nanite Foliage in Unreal Engine, a real game changer in graphics.

Supported Features

  • None

For more information on specific attributes, please visit Environment Control

Video Examples

Example Demonstration
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