View the features provided for each release of the platform
Version 1.2.4
Features:
  1. SWARM Developer Client - Environment Options
  2. SWARM Developer - Environment Control
    • Added process for enabling and integrating enviroment controls into the overall plaform
    • Established library and process for building dynamic objects for future environments
    • Improved support for Multi-Level environments
Documentation

Learn more here: Test Levels

Version 1.2.2
Features:
  1. SWARM Developer Client - ROS Integration
    • Support for enabling ROS Node directly from the settings
    • Support for all Colosseum sensors, including LiDAR, GPS and more!
  2. SWARM Developer - ROS Integration
    • Completely rebuilt ROS Interface with individual sensor execution and rate scheduling
    • Integration of ROS into the Agent framework, enabling seamless usage of ROS
    • Installation of all common ROS tools
Documentation

Learn more here: SWARM ROS Support

Version 1.2.0
Features:
  1. SWARM Developer Client - PX4 Integration
    • Validations for utilizing the PX4 autopilot system - PX4 Docs
    • Updated settings with examples on how to run PX4
    • Updated Algorithm Library Parameters - Config Docs
    • Updated parameters for all Colosseum Sensors - [LiDAR, Barometer, GPS, IMU, Magnetometer, Distance Sensor] - Sensor Docs
  2. SWARM Developer - PX4 Integration
    • SWARM Mountains - Large, multi-building Mountainous in Unreal Engine 5.1
    • Integration of PX4-Autopilot v1.13.2 - v1.13.2 Release Page
    • Support for Multi-Agent PX4 agents
    • Unreal Engine 5.1.1 - Latest release for all environments
    • Unreal Engine 5.2 - Experimental Support
    • Custom Mavlink Server integration with support for Movement Commands and Trajectory execution in Offboard mode
    • Custom PX4 modifications to use additional offboard control ports
    • Additional algorithms added:
      • Minimum Snap Trajectory Planner
      • Passthrough Trajectory Planner
Version 1.1.0
Features:
  1. SWARM Developer Client - Build It Yourself + Multi-Agent
    • Validations for utilizing Multiple Agents in a Single Simulation - Multi-Agent Docs
    • Addition of User-generated Code integrations
    • Updated Algorithm Library Parameters - PX4 Docs
    • Updated support parameters for Blocks Environment
    • Added controls for setting Field of View and Euler Angles of Cameras
  2. SWARM Developer - Build It Yourself + Multi-Agent
    • Blocks - Generic training environment in Unreal Engine 5.1
    • SWARM Code Validation system - Code Validator Docs
    • Dynamic message routing - SWARM Core Docs
    • Support for Multi-Agent execution - Multi-Agent Docs
    • Additional modules for High Level Planning and Mapping - Docs
    • Significant code and execution improvements to underlying core system
    • Additional algorithms added:
      • Occupancy Map
      • A Star Planner
Version 1.0.1
Features:
  1. SWARM Developer Client
    • Added the ability to view your trajectory before running a simulation
    • Added saving of maps for future reference
    • Performance updates to ensure a consistent connection
    • Supports multi-level simulation with updated validations
    • Moves the Altitude is below ground warning to 0.5 meters from start
    • Support for "View Only" mode, where you can run the environment without the agent
  2. SWARM Developer Core
    • SWARM Home Environment - Multi-level support with 3 levels
    • Significant performance upgrades across all components
    • Updated Multirotor pawn size to be smaller
    • Fixed issues related to video and image collection
    • Added more messages and simulation time increments for increased awareness.
Version 1.0.0
Features:
  1. SWARM Developer Client Initial Release
    • Python-based Client that connects to the SWARM Core system
    • Simulation History Functionality
    • Environment Queries
    • Trajectory and Settings Validation
    • Access to SWARM Firmware Beta system
  2. SWARM Developer Core Initial Release
    • SWARM Home Environment - Single story suburban home in Unreal Engine 5.1
    • SWARM Simulation Management Suite
    • Unreal Engine 5.1 - Latest release
    • Upgraded SWARM Colosseum system for high performance simulations
    • Access to multiple types of data, such as flight logs, video and images