Environment Control
As part of the SWARM Developer Platform, we provide a number of controls for each environment. We are creating a custom library of settable, commandable components unique to each type of environment where autonomous agents may be operating.
Each set of controls is built in to specific environments. We have several generic environments that you can utilize, depending on your use case.
Supported Environments
Below are our current environments, with detailed information about which features are supported for each environment:
SWARM Home
Supported Environment Settings
The follow list are the options that can be set in the "Environment" section of the Simulation Settings file.
Set "FurnitureRandomization" to "On" or "Off".
Example Simulation Settings File
Supported In-Game Features
Each time the Vehicle is reset, the furniture will be placed in "Random" allocations that are still plausible. Currently, this is controlled by the R key.